VAMPIRE WARS
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JR's INDIVIDUAL VAMPIRE WARS REPORT (Part 2)
VII.BUYABLE ABILITIES IN VAMPIRE WARS
"Abilities are the true display of your undead power! Abilities are vital for success in combat. New abilities are unlocked as you level up. You may learn as many abilities as you can afford - each costs a certain amount of blood. You may also unlearn an ability, but you will only get half the blood back you paid for that ability.
Abilities are divided into three types: Offensive abilities, Defensive Abilities, and Movement Abilities. Each of your clan members can equip one of EACH type of ability, and each instance of the ability can only be used by one member at a time. Abilities are automatically selected and equipped for your clan with each fight.
When attacking, you will automatically use your abilities with the highest attack stats. When defending from another user's attack, you will use your abilities with the highest defense traits.
Certain abilities require upkeep costs. These abilities display the amount of blood they require under their names. These amounts are added together for your Total Upkeep cost (displayed at the top of the page.) This amount will be taken from your reserves every hour. If you do not have enough blood on hand, it will deduct the amount from your blood bank.
Each of the basic abilities can be mastered to improve its stats. There are 3 levels of mastery: Better, Greater, and Superior. You can improve every ability once per day for a cost of blood, but you can improve an ability multiple times per day for favor points. You must own at least one of an ability to improve it. Each improvement has a blood cost, which moves the Ability Mastery meter a small percentage. Once the meter is full, all copies of that ability are Mastered.
Your Mastery level never goes away, even if you sell the ability. Mastered abilities have higher stats making them well worth the trouble, but they have a higher upkeep as well, so beware!"
Legend:
Attack Points: Normal-Better-Greater-Superior
Defence Points: Normal-Better-Greater-Superior
Cost: Normal-Better-Greater-Superior
Improvement Cost: Normal-Better-Greater
Upkeep: Normal; Better; Greater; Superior
OFFENSIVE/ATTACK ABILITIES:
1. FANGS (Level 1)
Attack Points: 1 - 6 -16 - 32
Defence Points: 0 - 5 - 15 - 30
Cost: 100 - 500 - 1,000 - 2,000
Improvement Cost: 1,000 - 2,000 - 5,000 or 5 favor points
Upkeep: 0; -100; -400; -1,200
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2. VAMPIRIC CLAWS (Level 1)
Attack Points: 1 - 6 -16 - 32
Defence Points: 1 - 6 - 16 - 32
Cost: 700 - 3,500 - 7,000 - 14,000
Improvement Cost: 7,000 - 14,000 - 28,000 or 5 favor points
Upkeep: 0; -100; -400; -1,200
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3.ENHANCED SENSES (Level 2)
Attack Points: 2 - 7 -17 - 34
Defence Points: 2 - 7 - 17 - 34
Cost: 1,000 - 5,000 - 10,000 - 20,000
Improvement Cost: 10,000 - 20,000 - 60,000 or 5 favor points
Upkeep: 0; -100; -400; -1,200
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4. ANIMALISTIC FRENZY (Level 2)
Attack Points: 3 - 8 -18 - 36
Defence Points: 1 - 6 - 16 - 32
Cost: 2,000 - 10,000 - 20,000 - 40,000
Improvement Cost: 20,000 - 40,000 - 120,000 or 5 favor points
Upkeep: 0; -100; -400; -1,200
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5.SUPERHUMAN STRENGTH (Level 3)
Attack Points: 3 - 8 -18 - 36
Defence Points: 2 - 7 - 17 - 34
Cost: 3,000 - 15,000 - 30,000 - 60,000
Improvement Cost: 30,000 - 60,000 - 180,000 or 5 favor points
Upkeep: 0; -100; -400; -1,200
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6.MIND CONTROL (Level 2)
Attack Points: 3 - 8 -18 - 36
Defence Points: 3 - 8 - 18 - 36
Cost: 5,000 - 30,000 - 55,000 - 110,000
Improvement Cost: 55,000 - 110,000 - 330,000 or 5 favor points
Upkeep: 0; -100; -400; -1,200
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7. WOLF FORM (Level 5)
Attack Points: 12 - 17 - 27 - 54
Defence Points: 8 - 13 - 23 - 46
Cost: 120,000 - 600,000 - 1,200,000 - 2,400,000
Improvement Cost: 1,200,000 - 2,400,000 - 7,200,000 or 5 favor points
Upkeep: -1500; -15000; -60000; -180000
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8. HORRIFIC TRANSFORMATION (Level 7)
Attack Points: 16 - 21 -31 - 62
Defence Points: 14 - 19 - 29 - 58
Cost: 204,000 - 1,020,000 - 2,040,000 - 4,080,000
Improvement Cost: 2,040,000 - 4,080,000 - 12,240,000 or 5 favor points
Upkeep: -2500; -25000; -100000; -300000
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9. GLAMOR (1,600 Skill Ranking)
Attack Points: 15
Defence Points: 7
Cost: 180,000
DEFENSIVE ABILITIES:
1. FAST HEALING (Level 1)
Attack Points: 2 - 7 -17 - 34
Defence Points: 4 - 9 - 19 - 38
Cost: 6,000 - 30,000 - 60,000 - 120,000
Improvement Cost: 60,000 - 120,000 - 360,000 or 5 favor points
Upkeep: 0; -100; -400; -1,200
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2. IMPERVIOUS (Level 10)
Attack Points: 4 - 9 -19 - 38
Defence Points: 8 - 13 - 23 - 46
Cost: 20,000 - 100,000 - 200,000 - 400,000
Improvement Cost: 200,000 - 400,000 - 800,000 or 5 favor points
Upkeep: -400; -4000; -40000; -120000
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3. INTIMIDATION (1,750 Skill Ranking)
Attack Points: 3
Defence Points: 28
Cost: 250,000
MOVEMENT ABILITIES:
1. INHUMAN SPEED (Level 1)
Attack Points: 1 - 6 -16 - 32
Defence Points: 1 - 6 - 16 - 32
Cost: 6,000 - 30,000 - 60,000 - 120,000
Improvement Cost: 60,000 - 120,000 - 360,000 or 5 favor points
Upkeep: -15; -150; -600; -1800
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2. UNEARTHLY REFLEXES (Level 1)
Attack Points: 3 - 8 -18 - 36
Defence Points: 3 - 8 - 18 - 36
Cost: 20,000 - 100,000 - 200,000 - 400,000
Improvement Cost: 200,000 - 400,000 - 800,000 or 5 favor points
Upkeep: -30; -300; -1200; -2400
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3. VERTICAL ASCENSION (Level 1)
Attack Points: 4 - 9 -19 - 38
Defence Points: 5 - 10 - 20 - 40
Cost: 40,000 - 200,000 - 400,000 - 800,000
Improvement Cost: 400,000 - 800,000 - 1,200,000 or 5 favor points
Upkeep: -75; -750; -3000; -6000
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4. GLIDING (Level 1)
Attack Points: 4 - 9 -19 - 38
Defence Points: 8 - 13 - 23 - 46
Cost: 60,000 - 300,000 - 600,000 - 1,200,000
Improvement Cost: 900,000 - 1,800,000 - 3,600,000 or 5 favor points
Upkeep: -100; -1000; -4000; -8000
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5. BAT FORM (Level 2)
Attack Points: 4 - 9 -19 - 38
Defence Points: 6 - 11 - 21 - 42
Cost: 90,000 - 450,000 - 900,000 - 1,800,000
Improvement Cost: 1,350,000 - 2,700,000 - 5,400,000 or 5 favor points
Upkeep: -200; -2000; -8000; -16000
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6. MIST FORM (Level 5)
Attack Points: 10 - 15 - 25 - 50
Defence Points: 12 - 17 - 27 - 54
Cost: 400,000 - 2,000,000 - 4,000,000 - 8,000,000
Improvement Cost: 4,000,000 - 8,000,000 - 16,000,000 or 5 favor points
Upkeep: -12000; -120000; -480000; -960000
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7. IMPERVIOUS (Level 7)
Attack Points: 15 - 20 - 30 - 60
Defence Points: 14 - 19 - 29 - 58
Cost: 600,000 - 3,000,000 - 6,000,000 - 12,000,000
Improvement Cost: 6,000,000 - 12,000,000 - 24,000,000 or 5 favor points
Upkeep: -18000; -180000; -720000; -1440000
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8. MOVE SILENTLY (2,000 Skill Ranking)
Attack Points: 42
Defence Points: 42
Cost: 1,000,000
VIII. SPECIAL ABILITIES
A. Halloween 2009 Special Abilities
1. BLOOD SOAKED VENGEANCE
Type: Attack
Attack Points: 20
Defence Points: 10
2. HIEROPHANT FORM
Type: Attack
Attack Points: 65
Defence Points: 40
3. HYDE'S RAGE
Type: Defence
Attack Points: 20
Defence Points: 40
4. BILE SPEW
Type: Defence
Attack Points: 40
Defence Points: 60
5. CLOWN FRENZY
Type: Movement
Attack Points: 30
Defence Points: 30
IX. BLOOD MAGIC IN VAMPIRE WARS
1.BEASTLY VIGOR is one of the blessings that Mandy can cast on you at the Blood Magic wheel. It, like all other Blood Magic Spells, has varying levels of strength and effect.
Levels:
Weakest - +25% Bonus Rage (on you and 10 clan members)
Medium - +50% Bonus Rage (on you and 50 clan members)
Strongest - +100% Bonus Rage (on you and 500 clan members)
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2. BLOODLUST is one of the blessings that Mandy can cast on you at the Blood Magic wheel. It, like all other Blood Magic Spells, has varying levels of strength and effect.
Levels:
Weakest - +25% Blood on Missions (on you and 10 clan members)
Medium - +50% Blood on Missions (on you and 50 clan members)
Strongest - +100% Blood on Missions (on you and 500 clan members)
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3. DEMONIC STRENGTH is one of the blessings that Mandy can cast on you at the Blood Magic wheel. It, like all other Blood Magic Spells, has varying levels of strength and effect.
Levels:
Weakest - +1 to base damage (on you and 10 clan members)
Medium - +2 to base damage (on you and 50 clan members)
Strongest - +3 to base damage (on you and 500 clan members)
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4. GLYPH OF GUILE is one of the blessings that Mandy can cast on you at the Blood Magic wheel. It, like all other Blood Magic Spells, has varying levels of strength and effect.
Levels:
Weakest - +25% experience from combat (on you and 10 clan members)
Medium - +50% experience from combat (on you and 50 clan members)
Strongest - +100% experience from combat (on you and 500 clan members)
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5. GLYPH OF WISDOM is one of the blessings that Mandy can cast on you at the Blood Magic wheel. It, like all other Blood Magic Spells, has varying levels of strength and effect.
Levels:
Weakest - +25% XP from missions (on you and 10 clan members)
Medium - +50% XP from missions (on you and 50 clan members)
Strongest - +100% XP from missions (on you and 500 clan members)
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6. LILITH'S KISS is one of the blessings that Mandy can cast on you at the Blood Magic wheel. It, like all other Blood Magic Spells, has varying levels of strength and effect.
Levels:
Weakest - +25% chance of rare loot from missions
Medium - +50% chance of rare loot from missions
Strongest - +100% chance of rare loot from missions
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7. TWILIGHT'S GRACE is one of the blessings that Mandy can cast on you at the Blood Magic wheel. It, like all other Blood Magic Spells, has varying levels of strength and effect.
Levels:
Weakest - +50% bonus energy (on you and 10 clan members)
Medium - +100% bonus energy (on you and 50 clan members)
Strongest - +200% bonus energy (on you and 50 clan members)
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8. WITCH'S CURSE is the only curse that Mandy will cast on you at the Blood Magic wheel. It, like all Blood Magic spells, has varying strengths of effect.
Levels:
Weakest = -1 to base damage / -5% of blood on hand
Medium = -2 to base damage / -10% of blood on hand
Strongest = -3 to base damage / -15% of blood on hand
Check out next year on Halloween 2010, JR's Vampire Wars Collection of Common Abilities...
-jrspeciallatenightshow12 11/18/2009
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